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Text File  |  2002-06-28  |  1KB  |  51 lines

  1. ;
  2. ; Land.ini
  3. ;
  4. ; HSCALE - horizontal scaling of the terrain use [ ] keys to change
  5. ; VSCALE - vertical scaling of the terrain use { } keys to change
  6. ; HEIGHT_MAP - pgm file of height map
  7. ; COLOR_MAP - tga texture file for color
  8. ; DETAIL_MAP - tga texture file for detail
  9. ; XDETAIL_SCALE - detail texture tiling 
  10. ; YDETAIL_SCALE - detail texture tiling
  11. ;
  12. ; flipping code assumes both color and heightmap look correct
  13. ; in ACDSee, with the top right of the image being north east
  14. ; which means both the PGM and the TGA have to have flip TRUE
  15. ;    DETAILCOLOR_DISABLE=0,        // local (default)
  16. ;    DETAILCOLOR_DETAIL,            // other
  17. ;    DETAILCOLOR_SCALE,            // local * other
  18. ;    DETAILCOLOR_INVSCALE,        // ~(~local * ~other) = local + (1-local)*other
  19. ;    DETAILCOLOR_ADD,                // local + other
  20. ;    DETAILCOLOR_SUB,                // local - other
  21. ;    DETAILCOLOR_SUBR,                // other - local
  22. ;    DETAILCOLOR_BLEND,            // (localAlpha)*local + (~localAlpha)*other
  23. ;    DETAILCOLOR_DETAILBLEND,    // (otherAlpha)*local + (~otherAlpha)*other
  24.  
  25. [GENERAL]
  26. HASSEA=TRUE
  27. FOGNEAR=500.0;
  28. FOGFAR=25000.0;
  29.  
  30. [HEIGHTMAP]
  31. HSCALE=50000.0
  32. VSCALE=15000
  33. HEIGHT_MAP=swooping_256.pgm
  34. WRAPPING=FALSE
  35. FLIP_PGM=FALSE
  36.  
  37. [LAND]
  38. COLOR_MAP=swooping_256.tga
  39. DETAIL_MAP=swooping00_d.tga
  40. XDETAIL_SCALE=50.0
  41. YDETAIL_SCALE=50.0
  42. FLIP_TGA=TRUE
  43. PATCH_GRID_WIDTH=16
  44. LIGHTMAP_CHUNK=64
  45.  
  46. [SEA]
  47. SWATCH=water3swatch
  48. SEA_LEVEL=2500.0
  49. DETAIL_SCALE=10.0
  50. DETAIL_SCALE2=10.0
  51.